- UnityEditor
- UnityEditor.Experimental.Rendering.LightweightPipeline
-
UnityEngine.Experimental.Rendering.LightweightPipeline
- BeginXRRenderingPass
- CameraComparer
- CameraData
- CopyColorPass
- CopyDepthPass
- CreateLightweightRenderTexturesPass
- DefaultMaterialType
- DefaultRendererSetup
- DepthOnlyPass
- DirectionalShadowsPass
- Downsampling
- DrawSkyboxPass
- EndXRRenderingPass
- FinalBlitPass
- IRendererSetup
- LightData
- LightweightAdditionalCameraData
- LightweightForwardPass
- LightweightForwardRenderer
- LightweightKeywordStrings
- LightweightPipeline
- LightweightPipelineAsset
- LightweightPipelineAssetEditor
- LightweightPipelineAssetEditor.StrippingStyles
- LightweightShaderUtils
- LightweightShadowUtils
- LightWeightUnlitSubShader
- LocalShadowsPass
- MaterialHandles
- MixedLightingSetup
- MSAAQuality
- OpaquePostProcessPass
- PipelineCapabilities
- RenderingData
- RenderOpaqueForwardPass
- RenderTargetHandle
- RenderTransparentForwardPass
- SampleCount
- SceneViewDepthCopyPass
- ScreenSpaceShadowResolvePass
- ScriptableRenderPass
- SetupForwardRenderingPass
- SetupLightweightConstanstPass
- SetupLightweightConstanstPass.PerCameraBuffer
- ShaderPathID
- ShadowCascades
- ShadowData
- ShadowResolution
- ShadowSliceData
- ShadowType
- TransparentPostProcessPass