Class DepthOnlyPass
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Rendering.LightweightPipeline
Syntax
public class DepthOnlyPass : ScriptableRenderPass
Constructors
DepthOnlyPass(LightweightForwardRenderer)
Declaration
public DepthOnlyPass(LightweightForwardRenderer renderer)
Parameters
Type | Name | Description |
---|---|---|
LightweightForwardRenderer | renderer |
Methods
Dispose(CommandBuffer)
Declaration
public override void Dispose(CommandBuffer cmd)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd |
Overrides
Execute(ref ScriptableRenderContext, ref CullResults, ref RenderingData)
Declaration
public override void Execute(ref ScriptableRenderContext context, ref CullResults cullResults, ref RenderingData renderingData)
Parameters
Type | Name | Description |
---|---|---|
ScriptableRenderContext | context | |
CullResults | cullResults | |
RenderingData | renderingData |
Overrides
Setup(RenderTextureDescriptor, RenderTargetHandle, SampleCount)
Declaration
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle, SampleCount samples)
Parameters
Type | Name | Description |
---|---|---|
RenderTextureDescriptor | baseDescriptor | |
RenderTargetHandle | depthAttachmentHandle | |
SampleCount | samples |