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    Class GlobalPostProcessingQualitySettings

    Post Processing Quality Settings.

    Inheritance
    object
    GlobalPostProcessingQualitySettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public sealed class GlobalPostProcessingQualitySettings

    Fields

    Name Description
    BloomHighQualityFiltering

    Bloom high quality filtering for each quality level. The array must have one entry per scalable setting level.

    BloomHighQualityPrefiltering

    Bloom high quality prefiltering for each quality level. The array must have one entry per scalable setting level.

    BloomRes

    Bloom resolution for each quality level. The array must have one entry per scalable setting level.

    ChromaticAberrationMaxSamples

    Chromatic aberration maximum sample count for each quality level. The array must have one entry per scalable setting level, and elements must be between 3 and 24.

    DoFHighQualityFiltering

    Use Depth of field high quality filtering for each quality level. The array must have one entry per scalable setting level.

    DoFPhysicallyBased

    Use physically based Depth of field for each quality level. The array must have one entry per scalable setting level.

    DoFResolution

    Depth of field resolution for each quality level. The array must have one entry per scalable setting level.

    FarBlurMaxRadius

    Depth of field far blur maximum radius for each quality level. The array must have one entry per scalable setting level, and elements must be between 0 and 16.

    FarBlurSampleCount

    Depth of field far blur sample count for each quality level. The array must have one entry per scalable setting level, and elements must be between 3 and 16.

    LimitManualRangeNearBlur

    Adjust near blur CoC based on depth distance when manual, non-physical mode is used for each quality level. The array must have one entry per scalable setting level.

    MotionBlurSampleCount

    Motion Blur sample count for each quality level. The array must have one entry per scalable setting level, and elements must above 2.

    NearBlurMaxRadius

    Depth of field near blur maximum radius for each quality level. The array must have one entry per scalable setting level, and elements must be between 0 and 8.

    NearBlurSampleCount

    Depth of field near blur sample count for each quality level. The array must have one entry per scalable setting level, and elements must be between 3 and 8.

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