Class GlobalPostProcessingQualitySettings
Post Processing Quality Settings.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class GlobalPostProcessingQualitySettings
Fields
| Name | Description |
|---|---|
| BloomHighQualityFiltering | Bloom high quality filtering for each quality level. The array must have one entry per scalable setting level. |
| BloomHighQualityPrefiltering | Bloom high quality prefiltering for each quality level. The array must have one entry per scalable setting level. |
| BloomRes | Bloom resolution for each quality level. The array must have one entry per scalable setting level. |
| ChromaticAberrationMaxSamples | Chromatic aberration maximum sample count for each quality level. The array must have one entry per scalable setting level, and elements must be between 3 and 24. |
| DoFHighQualityFiltering | Use Depth of field high quality filtering for each quality level. The array must have one entry per scalable setting level. |
| DoFPhysicallyBased | Use physically based Depth of field for each quality level. The array must have one entry per scalable setting level. |
| DoFResolution | Depth of field resolution for each quality level. The array must have one entry per scalable setting level. |
| FarBlurMaxRadius | Depth of field far blur maximum radius for each quality level. The array must have one entry per scalable setting level, and elements must be between 0 and 16. |
| FarBlurSampleCount | Depth of field far blur sample count for each quality level. The array must have one entry per scalable setting level, and elements must be between 3 and 16. |
| LimitManualRangeNearBlur | Adjust near blur CoC based on depth distance when manual, non-physical mode is used for each quality level. The array must have one entry per scalable setting level. |
| MotionBlurSampleCount | Motion Blur sample count for each quality level. The array must have one entry per scalable setting level, and elements must above 2. |
| NearBlurMaxRadius | Depth of field near blur maximum radius for each quality level. The array must have one entry per scalable setting level, and elements must be between 0 and 8. |
| NearBlurSampleCount | Depth of field near blur sample count for each quality level. The array must have one entry per scalable setting level, and elements must be between 3 and 8. |