Field LimitManualRangeNearBlur
Adjust near blur CoC based on depth distance when manual, non-physical mode is used for each quality level. The array must have one entry per scalable setting level.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public bool[] LimitManualRangeNearBlur
Returns
Type | Description |
---|---|
bool[] |