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    Class CustomPassVolume

    Unity Monobehavior that manages the execution of custom passes. It provides

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CustomPassVolume
    Implements
    IVolume
    Inherited Members
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    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [ExecuteAlways]
    public class CustomPassVolume : MonoBehaviour, IVolume

    Fields

    Name Description
    customPasses

    List of custom passes to execute

    fadeRadius

    Distance where the volume start to be rendered, the fadeValue field in C# will be updated to the normalized blend factor for your custom C# passes In the fullscreen shader pass and DrawRenderers shaders you can access the _FadeValue

    injectionPoint

    Where the custom passes are going to be injected in HDRP

    priority

    The volume priority, used to determine the execution order when there is multiple volumes with the same injection point. Custom Pass Volume with a higher value is rendered first.

    Properties

    Name Description
    colliders

    The colliders of the volume if isGlobal is false

    fadeValue

    Fade value between 0 and 1. it represent how close you camera is from the collider of the custom pass. 0 when the camera is outside the volume + fade radius and 1 when it is inside the collider.

    isGlobal

    Whether or not the volume is global. If true, the component will ignore all colliders attached to it

    targetCamera

    Use this field to force the custom pass volume to be executed only for one camera.

    Methods

    Name Description
    AddPassOfType(Type)

    Add a pass of type passType in the active pass list

    AddPassOfType<T>()

    Add a pass of type passType in the active pass list

    GetActivePassVolume(CustomPassInjectionPoint)

    Gets the currently active Custom Pass Volume for a given injection point. Note this function returns only the first active volume, not the others that will be executed.

    GetActivePassVolumes(CustomPassInjectionPoint, List<CustomPassVolume>)

    Gets the currently active Custom Pass Volume for a given injection point.

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