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CloseReturns a boolean value which represents if Start was called.
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour { void Awake() { // Awake gets called before Start, therefore will print 'false'. Debug.Log(this.didStart); }
void Start() { // Code is within Start, therefore will print 'true', as Start was called. Debug.Log(this.didStart); } }