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    Field fadeRadius

    Distance where the volume start to be rendered, the fadeValue field in C# will be updated to the normalized blend factor for your custom C# passes In the fullscreen shader pass and DrawRenderers shaders you can access the _FadeValue

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Min(0)]
    public float fadeRadius
    Returns
    Type Description
    float
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