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    Class HDDynamicResolution

    Component that controls dynamic resolution scaling in HDRP (High Definition Render Pipeline) via DRH (Dynamic Resolution Handler).

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    HDDynamicResolution
    Inherited Members
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    Namespace: Global Namespace
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public class HDDynamicResolution : MonoBehaviour
    Remarks

    This class controls the dynamic resolution based on the averaged GPU frametime over [EvaluationFrameCount] frames. If it exceeds the target [ScaleUpDuration] times consecutively (which takes [ScaleUpDuration] * [EvaluationFrameCount] frames), we request an increased screen scale to DRH. If it falls behind the target framerate [ScaleDownDuration] times consecutively, we request a decreased screen scale to DRH.

    Fields

    Name Description
    DefaultTargetFrameRate

    Target frame rate for dynamic resolution. If Application.targetFrameRate is already set, Application.targetFrameRate overrides this parameter.

    EnableDebugView

    Enables the debug view of dynamic resolution. Only on development build or editor.

    EvaluationFrameCount

    We evaluate GPU performance every [EvaluationFrameCount] frames. The evaluation is comparison between the averaged GPU frame time over [EvaluationFrameCount] frames and 1 / [DefaultTargetFrameRate].

    ScaleDownDuration

    If averaged GPU framerate falls behind the target framerate [ScaleDownDuration] times consecutively, we request decreased scale to DRH.

    ScaleDownStepCount

    The number of steps to downscale from maximum screen percentage to minimum screen percentage.

    ScaleUpDuration

    If averaged GPU framerate exceeds the target framerate [ScaleUpDuration] times consecutively, we request increased scale to DRH.

    ScaleUpStepCount

    The number of steps to upscale from minimum screen percentage to maximum screen percentage.

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