Field ScaleDownDuration
If averaged GPU framerate falls behind the target framerate [ScaleDownDuration] times consecutively, we request decreased scale to DRH.
Namespace: Global Namespace
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets the number of consecutive times where the GPU performance is below the target to decrease dynamic resolution by one step.")]
public uint ScaleDownDuration
Returns
Type | Description |
---|---|
uint |