Field ScaleUpDuration
If averaged GPU framerate exceeds the target framerate [ScaleUpDuration] times consecutively, we request increased scale to DRH.
Namespace: Global Namespace
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets the number of consecutive times where the GPU performance is above the target to increase dynamic resolution by one step.")]
public uint ScaleUpDuration
Returns
Type | Description |
---|---|
uint |