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    Class LensFlareSamplesInputAndControl

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    LensFlareSamplesInputAndControl
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
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    MonoBehaviour.StartCoroutine(String)
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    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
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    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
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    Component.GetComponent(Type)
    Component.GetComponent<T>()
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    Component.GetComponentsInChildren<T>(Boolean, List<T>)
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    Component.GetComponentsInChildren<T>(List<T>)
    UnityEngine.Component.GetComponentInParent(System.Type, System.Boolean)
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    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
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    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
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    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
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    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
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    Component.BroadcastMessage(String, Object)
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    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
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    Component.renderer
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    Object.GetInstanceID()
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    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.Instantiate(Object, Transform, Boolean)
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    Object.Destroy(Object, Single)
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    Object.FindSceneObjectsOfType(Type)
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    Object.ToString()
    Object.name
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    Namespace: Global Namespace
    Syntax
    public class LensFlareSamplesInputAndControl : MonoBehaviour

    Fields

    cameraGameObject

    Declaration
    [Header("References")]
    public GameObject cameraGameObject
    Field Value
    Type Description
    GameObject

    cameraRotationSpeed

    Declaration
    [Header("Camera Movement")]
    public float cameraRotationSpeed
    Field Value
    Type Description
    Single

    cameraShakeAmplitude

    Declaration
    [Range(0F, 1F)]
    public float cameraShakeAmplitude
    Field Value
    Type Description
    Single

    cameraShakeSpeed

    Declaration
    [Range(0F, 10F)]
    public float cameraShakeSpeed
    Field Value
    Type Description
    Single

    enableCameraShake

    Declaration
    [Header("Camera Shake")]
    public bool enableCameraShake
    Field Value
    Type Description
    Boolean

    environments

    Declaration
    public GameObject[] environments
    Field Value
    Type Description
    GameObject[]

    lensFlareComponent

    Declaration
    public LensFlareComponentSRP lensFlareComponent
    Field Value
    Type Description
    LensFlareComponentSRP

    lensFlareLight

    Declaration
    [Header("Light Settings")]
    public GameObject lensFlareLight
    Field Value
    Type Description
    GameObject

    lensFlares

    Declaration
    public LensFlareDataSRP[] lensFlares
    Field Value
    Type Description
    LensFlareDataSRP[]

    lensFlareUIText

    Declaration
    public Text lensFlareUIText
    Field Value
    Type Description
    Text

    lightDistance

    Declaration
    public float lightDistance
    Field Value
    Type Description
    Single

    useMouseDragInsteadOfFPSControl

    Declaration
    public bool useMouseDragInsteadOfFPSControl
    Field Value
    Type Description
    Boolean
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