Class DecalProjector
Decal Projector component.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Decal-Projector.html")]
[ExecuteAlways]
[AddComponentMenu("Rendering/Decal Projector")]
public class DecalProjector : MonoBehaviour, IVersionable<DecalProjector.Version>
Properties
affectsTransparency
Change the transparency. It is only compatible when using HDRP/Decal shader.
Declaration
public bool affectsTransparency { get; set; }
Property Value
| Type | Description | 
|---|---|
| Boolean | 
decalLayerMask
The layer of the decal.
Declaration
public DecalLayerEnum decalLayerMask { get; set; }
Property Value
| Type | Description | 
|---|---|
| DecalLayerEnum | 
drawDistance
Distance from camera at which the Decal is not rendered anymore.
Declaration
public float drawDistance { get; set; }
Property Value
| Type | Description | 
|---|---|
| Single | 
endAngleFade
Angle between decal backward orientation and vertex normal of receiving surface at which the Decal end to fade off.
Declaration
public float endAngleFade { get; set; }
Property Value
| Type | Description | 
|---|---|
| Single | 
fadeFactor
Controls the transparency of the decal.
Declaration
public float fadeFactor { get; set; }
Property Value
| Type | Description | 
|---|---|
| Single | 
fadeScale
Percent of the distance from the camera at which this Decal start to fade off.
Declaration
public float fadeScale { get; set; }
Property Value
| Type | Description | 
|---|---|
| Single | 
material
The material used by the decal. It should be of type HDRP/Decal if you want to have transparency.
Declaration
public Material material { get; set; }
Property Value
| Type | Description | 
|---|---|
| Material | 
size
The size of the projection volume.
Declaration
public Vector3 size { get; set; }
Property Value
| Type | Description | 
|---|---|
| Vector3 | 
startAngleFade
Angle between decal backward orientation and vertex normal of receiving surface at which the Decal start to fade off.
Declaration
public float startAngleFade { get; set; }
Property Value
| Type | Description | 
|---|---|
| Single | 
uvBias
Offset of the UV of the projected texture.
Declaration
public Vector2 uvBias { get; set; }
Property Value
| Type | Description | 
|---|---|
| Vector2 | 
uvScale
Tilling of the UV of the projected texture.
Declaration
public Vector2 uvScale { get; set; }
Property Value
| Type | Description | 
|---|---|
| Vector2 | 
Methods
IsValid()
Check if the material is set and if it is different than the default one
Declaration
public bool IsValid()
Returns
| Type | Description | 
|---|---|
| Boolean | True: the material is set and is not the default one  | 
Events
OnMaterialChange
Event called each time the used material change.
Declaration
public event Action OnMaterialChange
Event Type
| Type | Description | 
|---|---|
| Action | 
Explicit Interface Implementations
IVersionable<DecalProjector.Version>.version
Declaration
DecalProjector.Version IVersionable<DecalProjector.Version>.version { get; set; }
Returns
| Type | Description | 
|---|---|
| UnityEngine.Rendering.HighDefinition.DecalProjector.Version |