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    Shader Graph nodes

    The High Definition Render Pipeline (HDRP) includes additional Nodes for Shader Graph. These nodes allow you to use HDRP-specific features in Shader Graph. For example, you can use a Diffusion Profile node in a Shader Graph that supports subsurface scattering.

    HDRP adds the following Shader Graph Nodes:

    • Diffusion Profile
    • Emission
    • Exposure
    • HD Scene Color
    • HD Scene Depth
    • HD Sample Buffer
    • Eye Shader Graph utilities
      • CirclePupilAnimation
      • CorneaRefraction
      • EyeSurfaceTypeDebug
      • IrisLimbalRing
      • IrisOffset
      • IrisOutOfBoundColorClamp
      • IrisUVLocation
      • ScleraIrisBlend
      • ScleraLimbalRing
      • ScleraUVLocation
    • Water Shader Graph utilities
      • Compute Vertex Position
      • Evaluate Foam Data
      • Evaluate Refraction Data
      • Evaluate Scattering Color
      • Evaluate Simulation Additional Data
      • Evaluate Simulation Caustics
      • Evaluate Simulation Displacement
      • Evaluate Tip Thickness
      • Pack Water Vertex Data
      • Unpack Water Data
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