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    Compute Water Vertex Position

    This node provides access to the water mesh vertex position. It's used in water instead of the Position node.

    The High Definition Render Pipeline (HDRP) uses this node in the default water shader graph. Don't modify the settings of this node. See the HDRP documentation for more information about the Water System.

    Render pipeline compatibility

    Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
    Compute Water Vertex Position No Yes

    Ports

    Name Direction Type Description
    PositionWS Output Vector3 The position of the water surface vertex in world space.
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