Compute Water Vertex Position
This node provides access to the water mesh vertex position. It's used in water instead of the Position node.
The High Definition Render Pipeline (HDRP) uses this node in the default water shader graph. Don't modify the settings of this node. See the HDRP documentation for more information about the Water System.
Render pipeline compatibility
| Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
|---|---|---|
| Compute Water Vertex Position | No | Yes |
Ports
| Name | Direction | Type | Description |
|---|---|---|---|
| PositionWS | Output | Vector3 | The position of the water surface vertex in world space. |