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    Circle Pupil Animation Node

    This node applies a deformation to a normalized IrisUV coordinate to simulate the opening and closure of the pupil.

    Render pipeline compatibility

    Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
    Circle Pupil Animation Node No Yes

    Ports

    name Direction type description
    Iris UV Input Vector2 Normalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture.
    Pupil Radius Input float Radius of the pupil in the iris texture as a percentage.
    Pupil Aperture Input float Set the current diameter of the pupil opening.
    Maximal Pupil Aperture Input float Define the largest size the pupil opening can reach.
    Minimal Pupil Aperture Input float Define the smallest size the pupil opening can reach.
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