Circle Pupil Animation Node
This node applies a deformation to a normalized IrisUV coordinate to simulate the opening and closure of the pupil.
Render pipeline compatibility
Node |
Universal Render Pipeline (URP) |
High Definition Render Pipeline (HDRP) |
Circle Pupil Animation Node |
No |
Yes |
Ports
name |
Direction |
type |
description |
Iris UV |
Input |
Vector2 |
Normalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture. |
Pupil Radius |
Input |
float |
Radius of the pupil in the iris texture as a percentage. |
Pupil Aperture |
Input |
float |
Set the current diameter of the pupil opening. |
Maximal Pupil Aperture |
Input |
float |
Define the largest size the pupil opening can reach. |
Minimal Pupil Aperture |
Input |
float |
Define the smallest size the pupil opening can reach. |