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    Evaluate Scattering Color

    This node calculates the scattered diffuse color of water.

    The High Definition Render Pipeline (HDRP) uses this node in the default water shader graph. See the HDRP documentation for more information about the Water System.

    Render pipeline compatibility

    Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
    Evaluate Scattering Color No Yes

    Ports

    Name Direction Type Description
    AbsorptionTint Input Vector3 An absorption factor that HDRP uses to blend between the water surface and the refracted underwater color.
    LowFrequencyHeight Input Float The vertical displacement of the water surface. This doesn't include ripples.
    HorizontalDisplacement Input Float The horizontal displacement of the water surface.
    SSSMask Input Float Mask that defines where the water surface has subsurface scattering.
    DeepFoam Input Float The amount of foam under the water's surface.
    ScatteringColor Output Vector3 The diffuse color of the water.
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