Class ProbeVolume
A marker to determine what area of the scene is considered by the Probe Volumes system
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[CoreRPHelpURL("probevolumes-settings#probe-volume-properties", "com.unity.render-pipelines.high-definition")]
[ExecuteAlways]
[AddComponentMenu("Light/Probe Volume")]
public class ProbeVolume : MonoBehaviour
Fields
Name | Description |
---|---|
fillEmptySpaces | Whether spaces with no renderers need to be filled with bricks at lowest subdivision level. |
globalVolume | If is a global bolume |
highestSubdivLevelOverride | The highest subdivision level override |
lowestSubdivLevelOverride | The lowest subdivision level override |
minRendererVolumeSize | The minimum renderer bounding box volume size. This value is used to discard small renderers when the overrideMinRendererVolumeSize is enabled. |
mode | If is a global bolume |
objectLayerMask | The LayerMask |
overrideRendererFilters | Override the renderer filters. |
overridesSubdivLevels | If the subdivision levels need to be overriden |
size | The size |
Methods
Name | Description |
---|---|
GetExtents() | Returns the extents of the volume. |
GetHashCode() |