Class ProbeVolume
A marker to determine what area of the scene is considered by the Probe Volumes system
Inherited Members
Namespace: UnityEngine .Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[CoreRPHelpURL("probevolumes-settings#probe-volume-properties", "com.unity.render-pipelines.high-definition")]
[ExecuteAlways]
[AddComponentMenu("Light/Probe Volume")]
public class ProbeVolume : MonoBehaviour
Fields
Name | Description |
---|---|
fill |
Whether spaces with no renderers need to be filled with bricks at lowest subdivision level. |
global |
If is a global bolume |
highest |
The highest subdivision level override |
lowest |
The lowest subdivision level override |
min |
The minimum renderer bounding box volume size. This value is used to discard small renderers when the overrideMinRendererVolumeSize is enabled. |
mode | If is a global bolume |
object |
The Layer |
override |
Override the renderer filters. |
overrides |
If the subdivision levels need to be overriden |
size | The size |
Methods
Name | Description |
---|---|
Get |
Returns the extents of the volume. |
Get |