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    Struct RendererList

    Structure holding RendererList information used to draw renderers.

    Namespace: UnityEngine.Experimental.Rendering
    Syntax
    [Obsolete("Use the updated RendererList API which is defined in the UnityEngine.Rendering.RendererUtils namespace.")]
    public struct RendererList

    Fields

    cullingResult

    CullingResults associated with the renderer list.

    Declaration
    public CullingResults cullingResult
    Field Value
    Type Description
    CullingResults

    drawSettings

    DrawingSettings associated with the renderer list.

    Declaration
    public DrawingSettings drawSettings
    Field Value
    Type Description
    DrawingSettings

    filteringSettings

    FilteringSettings associated with the renderer list.

    Declaration
    public FilteringSettings filteringSettings
    Field Value
    Type Description
    FilteringSettings

    nullRendererList

    Default null renderer list.

    Declaration
    public static readonly RendererList nullRendererList
    Field Value
    Type Description
    RendererList

    stateBlock

    Optional RenderStateBlock associated with the renderer list.

    Declaration
    public RenderStateBlock? stateBlock
    Field Value
    Type Description
    Nullable<RenderStateBlock>

    Properties

    isValid

    True if the renderer list is valid.

    Declaration
    public bool isValid { get; }
    Property Value
    Type Description
    Boolean

    Methods

    Create(RendererListDesc)

    Creates a new renderer list.

    Declaration
    public static RendererList Create(in RendererListDesc desc)
    Parameters
    Type Name Description
    RendererListDesc desc

    Parameters for renderer list creation.

    Returns
    Type Description
    RendererList

    A new renderer list.

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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