docs.unity3d.com
    Show / Hide Table of Contents

    Namespace UnityEngine.Experimental.Rendering

    Classes

    ProbeReferenceVolume

    The reference volume for the Probe Volume system. This defines the structure in which volume assets are loaded into. There must be only one, hence why it follow a singleton pattern.

    ProbeReferenceVolumeProfile

    An Asset which holds a set of settings to use with a .

    ProbeVolume

    A marker to determine what area of the scene is considered by the Probe Volumes system

    ProbeVolumeSceneData

    Structs

    ProbeReferenceVolume.ExtraDataActionInput

    The input to the retrieveExtraDataAction action.

    ProbeReferenceVolume.RuntimeResources

    The resources that are bound to the runtime shaders for sampling Adaptive Probe Volume data.

    ProbeVolumeShadingParameters

    ProbeVolumeSystemParameters

    Initialization parameters for the probe volume system.

    RendererList

    Structure holding RendererList information used to draw renderers.

    RendererListDesc

    Renderer list creation descriptor.

    Enums

    DebugProbeShadingMode

    ProbeVolumeSHBands

    Number of Spherical Harmonics bands that are used with Probe Volumes

    ProbeVolumeTextureMemoryBudget

    Possible values for the probe volume memory budget (determines the size of the textures used).

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023