Class ReflectScriptedImporter | Unity Reflect | 1.3.0-preview.104
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    Class ReflectScriptedImporter

    Inheritance
    Object
    Object
    AssetImporter
    ScriptedImporter
    ReflectScriptedImporter
    SyncMaterialScriptedImporter
    SyncObjectScriptedImporter
    SyncPrefabScriptedImporter
    Inherited Members
    ScriptedImporter.OnImportAsset(AssetImportContext)
    ScriptedImporter.SupportsRemappedAssetType(Type)
    AssetImporter.SetAssetBundleNameAndVariant(String, String)
    AssetImporter.GetAtPath(String)
    AssetImporter.SaveAndReimport()
    UnityEditor.AssetImporter.AddRemap(UnityEditor.AssetImporter.SourceAssetIdentifier, UnityEngine.Object)
    UnityEditor.AssetImporter.RemoveRemap(UnityEditor.AssetImporter.SourceAssetIdentifier)
    AssetImporter.GetExternalObjectMap()
    AssetImporter.assetPath
    AssetImporter.importSettingsMissing
    UnityEditor.AssetImporter.assetTimeStamp
    AssetImporter.userData
    AssetImporter.assetBundleName
    AssetImporter.assetBundleVariant
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Reflect
    Syntax
    public abstract class ReflectScriptedImporter : ScriptedImporter

    Methods

    GetReferencedAsset<T>(String)

    Declaration
    protected T GetReferencedAsset<T>(string path)
        where T : Object
    Parameters
    Type Name Description
    String path
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    GetReferencedAssetPath(String, String, String)

    Declaration
    protected static string GetReferencedAssetPath(string assetName, string assetPath, string relativePath)
    Parameters
    Type Name Description
    String assetName
    String assetPath
    String relativePath
    Returns
    Type Description
    String

    Init(String)

    Declaration
    protected void Init(string assetName)
    Parameters
    Type Name Description
    String assetName

    SanitizeName(String)

    Declaration
    protected static string SanitizeName(string name)
    Parameters
    Type Name Description
    String name
    Returns
    Type Description
    String
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