Class IAPListener
An invisible GUI component for initializing Unity IAP and processing lifecycle events.
Inherited Members
UnityEngine.Component.GetComponentInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
Syntax
[AddComponentMenu("In-App Purchasing/IAP Listener")]
[HelpURL("https://docs.unity3d.com/Manual/UnityIAP.html")]
public class IAPListener : MonoBehaviour
Fields
consumePurchase
Consume successful purchases immediately.
Declaration
[Tooltip("Consume successful purchases immediately.")]
public bool consumePurchase
Field Value
dontDestroyOnLoad
Preserve this GameObject when a new scene is loaded.
Declaration
[Tooltip("Preserve this GameObject when a new scene is loaded.")]
public bool dontDestroyOnLoad
Field Value
onPurchaseComplete
Event fired after a successful purchase of this product.
Declaration
[Tooltip("Event fired after a successful purchase of this product.")]
public IAPListener.OnPurchaseCompletedEvent onPurchaseComplete
Field Value
onPurchaseFailed
Event fired after a failed purchase of this product.
Declaration
[Tooltip("Event fired after a failed purchase of this product.")]
public IAPListener.OnPurchaseFailedEvent onPurchaseFailed
Field Value
Methods
OnPurchaseFailed(Product, PurchaseFailureReason)
Invoked on a failed purchase of the product associated with this button
Declaration
public void OnPurchaseFailed(Product product, PurchaseFailureReason reason)
Parameters
Type |
Name |
Description |
Product |
product |
The Product which failed to purchase
|
PurchaseFailureReason |
reason |
Information to help developers recover from this failure
|
ProcessPurchase(PurchaseEventArgs)
Invoked to process a successful purchase of the product associated with this button
Declaration
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e)
Parameters
Type |
Name |
Description |
PurchaseEventArgs |
e |
The successful PurchaseEventArgs for the purchase event.
|
Returns
See Also
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