• About ProBuilder
    • What's new in ProBuilder
    • Getting started
    • ProBuilder mesh components
    • Edit modes and active contexts
    • Tools vs. actions
    • Installing ProBuilder
    • Helpful links
  • Interacting with ProBuilder
    • The ProBuilder menu
    • Tool options overlays
    • Scene Information
    • Transform tools in ProBuilder
    • Snap to Grid
    • ProBuilder shortcuts
  • Creating meshes
    • New PolyShape and Edit PolyShape tools
    • New Shape and Edit Shape tools
      • Arch
      • Cone
      • Cube
      • Cylinder
      • Door
      • Pipe
      • Plane
      • Prism
      • Sphere
      • Sprite
      • Stairs
      • Torus
  • Editing meshes
    • Common editing tasks
    • Cut tool
    • Modeling tips for novices
    • Setting vertex colors
  • Materials, Shaders, Textures, and UVs
    • Creating and applying Materials
    • Mapping Textures with UVs
    • Smoothing hard edges
  • Exporting and re-importing
  • Action reference
    • Bevel - Edges
    • Bevel - Faces
    • Bridge Edges
    • Center Pivot
    • Collapse Vertices
    • Conform Normals - Faces
    • Conform Normals - Objects
    • Connect Edges
    • Connect Vertices
    • Delete Faces
    • Detach Faces
    • Duplicate Faces
    • Export
    • Extrude Edges
    • Extrude Faces
    • Fill Hole - Edges
    • Fill Hole - Vertices
    • Flip Face Edge
    • Flip Face Normals
    • Flip Normals - Objects
    • Freeze Transform
    • Grow Selection
    • Insert Edge Loop
    • Inset
    • Lightmap UVs
    • Merge Faces
    • Merge Objects
    • Mirror Objects
    • Offset Elements
    • Orientation
    • ProBuilderize
      • ProBuilder MeshFilter component
    • Rect
    • Select by Colors
    • Select by Material
    • Select Edge Loop
    • Select Edge Ring
    • Select Face Loop
    • Select Face Ring
    • Select Smoothing Group
    • Select Hidden
    • Select Holes
    • Select Path
    • Set Collider
    • Set Pivot - Edges
    • Set Pivot - Faces
    • Set Pivot - Vertices
    • Set Trigger
    • Shift
    • Shrink Selection
    • Split Vertices
    • Subdivide Edges
    • Subdivide Faces
    • Subdivide Object
    • Triangulate Faces
    • Triangulate - Objects
    • Weld Vertices
  • Editor window reference
    • Lightmap UV Editor window
    • Material Editor window
    • Positions Editor window
    • Smooth Group Editor window
    • UV Editor window
      • UV Editor toolbar
      • UV drop-down menu
      • Actions Panel: Auto UV Mode
      • Actions Panel: Manual UV Mode
    • Vertex Colors window
  • ProBuilder Preferences
  • Troubleshooting
  • Experimental features
    • Create and edit Bezier shapes
    • Perform Boolean operations
  • Scripting API overview
  • Glossary