Positions Editor window
Use the Positions Editor window to enter specific translation coordinates to modify vertex positions.

To open this window, go to Main Menu > Tools > ProBuilder > Editors > Open Vertex Positions Editor.
By default, Unity uses absolute coordinates to define positions, but you can click the World Space button in the top right corner to use relative coordinates instead (that is, relative to the Model Space).
The index of each vertex appears on the left, followed by the X, Y, and Z values that define its position. You can use this window as an alternative to modifying vertex positions with the transform tools. For example, to view or modify the vertex positions on any selected ProBuilder Mesh:
Click one of the element editing mode buttons on the Edit modes toolbar.
Select the vertices, edges, or faces that you want to modify.
Go to Tools > ProBuilder > Editors and select Open Vertex Position Editor.
You can identify the vertices that appear in the Positions Editor by the index number that appears on the shape in the Scene view.

Set new values for the coordinates you want to modify. ProBuilder immediately updates the positions.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.