ProBuilderize a standard GameObject
You can turn a 3D GameObject that has the Mesh Filter and Mesh Renderer components to a ProBuilder object.
To ProBuilderize a GameObject:
- In the Scene view, select the GameObject.
- Do one of the following:
- From the main menu, select Tools > ProBuilder > Object > Pro Builderize.
- Right-click the GameObject and select MeshFilter > ProBuilderize.
- The ProBuilderize overlay opens, and you can customize the ProBuilder object.
ProBuilderize options
Use the options in the ProBuilderize overlay to customize the ProBuilder object.
Property | Description |
---|---|
Import Quads | The faces of a 3D GameObject are built of quads, and by default the ProBuilderize action creates the ProBuilder objects of quads, too. Although quads are more practical to manipulate, the build process can lead to topology that doesn't fully match the triangle topology of the original asset. These differences can lead to unexpected visual artifacts, deformation issues, and other visual problems. To build the faces of triangles, disable Import Quads. |
Import Smoothing | Smooth the transition between faces to make a softer object. For more information, refer to Smoothing groups. |
Smoothing Threshold | Decide which adjacent faces to add to each smoothing group. Use a value larger than the angle between the faces you want to add. The range is from 0.0001 to 45. This setting is only available when you use Import Smoothing. |