Class ProBuilderEditor
Manages the ProBuilder toolbar window and tool mode.
Inheritance
ProBuilderEditor
Inherited Members
UnityEditor.EditorWindow.ShowTab()
UnityEditor.EditorWindow.GetWindow<T>()
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean, System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.HasOpenInstances<T>()
UnityEditor.EditorWindow.FocusWindowIfItsOpen<T>()
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.depthBufferBits
UnityEditor.EditorWindow.antiAlias
Syntax
public sealed class ProBuilderEditor : EditorWindow, IHasCustomMenu
Properties
instance
Declaration
public static ProBuilderEditor instance { get; }
Property Value
Type |
Description |
ProBuilderEditor |
Get the active ProBuilderEditor window. Null if no instance is open.
|
selectMode
Declaration
public static SelectMode selectMode { get; set; }
Property Value
Type |
Description |
SelectMode |
Get and set the current SelectMode.
|
Methods
Declaration
public void AddItemsToMenu(GenericMenu menu)
Parameters
Implements
Refresh(Boolean)
Rebuild the mesh wireframe and selection caches.
Declaration
public static void Refresh(bool vertexCountChanged = true)
Parameters
Type |
Name |
Description |
Boolean |
vertexCountChanged |
|
Events
afterMeshModification
Declaration
public static event Action<IEnumerable<ProBuilderMesh>> afterMeshModification
Event Type
beforeMeshModification
Declaration
public static event Action<IEnumerable<ProBuilderMesh>> beforeMeshModification
Event Type
Type |
Description |
Action<IEnumerable<ProBuilderMesh>> |
Called immediately prior to beginning vertex modifications. The ProBuilderMesh will be in un-altered state at this point (meaning ProBuilderMesh.ToMesh and ProBuilderMesh.Refresh have been called, but not Optimize).
|
selectionUpdated
Declaration
public static event Action<IEnumerable<ProBuilderMesh>> selectionUpdated
Event Type
Type |
Description |
Action<IEnumerable<ProBuilderMesh>> |
Raised any time the ProBuilder editor refreshes the selection. This is called every frame when interacting with mesh elements, and after any mesh operation.
|
selectModeChanged
Declaration
public static event Action<SelectMode> selectModeChanged
Event Type
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