Namespace UnityEditor.Rendering.PostProcessing
Classes
AttributeDecorator
The base abstract class for all attribute decorators.
BaseEditor<T>
Small wrapper on top of Editor to ease the access of the underlying component and its serialized fields.
DecoratorAttribute
Tells a Attribute
DefaultPostProcessEffectEditor
A default effect editor that gathers all parameters and list them vertically in the inspector.
EditorUtilities
A set of editor utilities used in post-processing editors.
EffectListEditor
This class is used to draw the user interface in the inspector for all the settings
contained in a Post
PostProcessEditorAttribute
Tells a Post
PostProcessEffectBaseEditor
The base class for all post-processing effect related editors. If you want to customize the
look of a custom post-processing effect, inherit from Post
PostProcessEffectEditor<T>
The class to inherit from when designing custom effect editors.
ProfileFactory
An utility class to help the creation of new post-processing profile assets.
SerializedParameterOverride
A wrapper used for Parameter
Styling
Common styles used for Post-processing editor controls.