Class PostProcessProfile
An asset holding a set of post-processing settings to use with a PostProcessVolume.
Inherited Members
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
public sealed class PostProcessProfile : ScriptableObject
Fields
Name | Description |
---|---|
isDirty | Sets to |
settings | A list of all settings stored in this profile. |
Methods
Name | Description |
---|---|
AddSettings(Type) | Adds settings for an effect to the profile. |
AddSettings(PostProcessEffectSettings) | Adds settings for an effect to the profile. |
AddSettings<T>() | Adds settings for an effect to the profile. |
GetSetting<T>() | Returns settings for a given effect type. |
HasSettings(Type) | Checks if an effect has been added to the profile. |
HasSettings<T>() | Checks if an effect has been added to the profile. |
RemoveSettings(Type) | Removes settings for an effect from the profile. |
RemoveSettings<T>() | Removes settings for an effect from the profile. |
TryGetSettings<T>(out T) | Gets settings for a given effect type. |