Class PostProcessEffectBaseEditor
The base class for all post-processing effect related editors. If you want to customize the
look of a custom post-processing effect, inherit from Post
Inherited Members
Namespace: UnityEditor .Rendering.PostProcessing
Assembly: solution.dll
Syntax
public class PostProcessEffectBaseEditor
Methods
Name | Description |
---|---|
Get |
Returns the label to use as the effect title. You can override this to return a custom label, else it will use the effect type as the title. |
On |
Called when the editor is de-initialized. |
On |
Called when the editor is initialized. |
On |
Called every time the inspector is being redrawn. This is where you should add your UI drawing code. |
Property |
Draws a property UI element. |
Property |
Draws a property UI element with a custom title and/or tooltip. |
Repaint() | Repaints the inspector. |