Class PostProcessEditorAttribute
Tells a Post
Implements
Inherited Members
Namespace: UnityEditor .Rendering.PostProcessing
Assembly: solution.dll
Syntax
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public sealed class PostProcessEditorAttribute : Attribute, _Attribute
Constructors
Name | Description |
---|---|
Post |
Creates a new attribute. |
Fields
Name | Description |
---|---|
settings |
The type that this editor can edit. |