Class PostProcessEffectEditor<T>
The class to inherit from when designing custom effect editors.
Inherited Members
Namespace: UnityEditor .Rendering.PostProcessing
Assembly: solution.dll
Syntax
public class PostProcessEffectEditor<T> : PostProcessEffectBaseEditor where T : PostProcessEffectSettings
Type Parameters
Name | Description |
---|---|
T | The effect type to create an editor for |
Methods
Name | Description |
---|---|
Find |
Find a serialized parameter override using an expression instead of a string. This is safer as it helps avoiding typos and make code refactoring easier. |
Find |
Find a serialized property using an expression instead of a string. This is safer as it helps avoiding typos and make code refactoring easier. |