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    Class BuildPipeline

    Stores BuildStep (or BuildPipeline) and RunStep instructions to be executed when building or running this pipeline.

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableObjectPropertyContainer<BuildPipeline>
    BuildPipeline
    Implements
    ISerializationCallbackReceiver
    IBuildStep
    Inherited Members
    ScriptableObjectPropertyContainer<BuildPipeline>.CreateInstance(Action<BuildPipeline>)
    ScriptableObjectPropertyContainer<BuildPipeline>.CreateAsset(string, Action<BuildPipeline>)
    ScriptableObjectPropertyContainer<BuildPipeline>.CreateAssetInActiveDirectory(string, Action<BuildPipeline>)
    ScriptableObjectPropertyContainer<BuildPipeline>.LoadAsset(string)
    ScriptableObjectPropertyContainer<BuildPipeline>.LoadAsset(GUID)
    ScriptableObjectPropertyContainer<BuildPipeline>.SaveAsset(string)
    ScriptableObjectPropertyContainer<BuildPipeline>.RestoreAsset()
    ScriptableObjectPropertyContainer<BuildPipeline>.IsModified()
    ScriptableObjectPropertyContainer<BuildPipeline>.SerializeToJson()
    ScriptableObjectPropertyContainer<BuildPipeline>.DeserializeFromJson(BuildPipeline, string)
    ScriptableObjectPropertyContainer<BuildPipeline>.SerializeToPath(string)
    ScriptableObjectPropertyContainer<BuildPipeline>.DeserializeFromPath(BuildPipeline, string)
    ScriptableObjectPropertyContainer<BuildPipeline>.OnBeforeSerialize()
    ScriptableObjectPropertyContainer<BuildPipeline>.OnAfterDeserialize()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Build
    Assembly: solution.dll
    Syntax
    [HideInInspector]
    public sealed class BuildPipeline : ScriptableObjectPropertyContainer<BuildPipeline>, ISerializationCallbackReceiver, IBuildStep

    Fields

    Name Description
    AssetExtension

    File extension for BuildPipeline assets.

    BuildSteps

    The list of BuildStep (or BuildPipeline) to be executed when calling Build(BuildConfiguration, BuildProgress, Action<BuildContext>).

    RunStep

    The RunStep to be executed when calling Run(BuildConfiguration).

    Methods

    Name Description
    Build(BuildConfiguration, BuildProgress, Action<BuildContext>)

    Build this BuildPipeline.

    CanBuild(BuildConfiguration, out string)

    Determine if this BuildPipeline can build.

    CanRun(BuildConfiguration, out string)

    Determine if this BuildPipeline can run.

    Reset()

    Reset this asset in preparation for deserialization.

    Run(BuildConfiguration)

    Run this BuildPipeline. This will attempt to run the build target produced from building this BuildPipeline.

    Sanitize()

    Sanitize this asset after deserialization.

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