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    Class SceneInterface

    Inheritance
    object
    Interface
    SceneInterface
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Pixyz.Scene
    Assembly: Unity.Pixyz.SDKPlus.Runtime.dll
    Syntax
    public class SceneInterface : Interface

    Methods

    Name Description
    AddAnimation(uint)

    Add an animation in Animation library

    AddComponent(uint, ComponentType)

    Add a component to an occurrence

    AddComponents(OccurrenceList, ComponentType)

    Add a components to each occurrence in the array

    AddFilterToLibrary(string, string)

    Add a filter to the filters library

    AddKeyframe(uint, ulong, double)

    Adds a keyframe in the curve

    AddKeyframeFromCurrentPosition(uint, ulong)

    Adds keyframes in a given AnimChannel based on current position

    AddLOD(uint, uint, double)

    Add a LOD to a LODComponent

    AddLightComponent(uint, LightType, Color, double, double)

    Add a light component to an occurrence

    AddMetadata(uint, string, string)

    Add a new metadata property to a metadata component

    AddMetadataBlock(uint, StringList, StringList)

    Add a new metadata property to a metadata component

    AddVariant(string)

    Create a new variant

    AlignPivotPointToWorld(OccurrenceList, bool)

    Re-orient the Pivot Point straight to world origin (the grid)

    AnimatesThisOccurrence(uint, uint)

    Does this Animation animates this Occurrence - or one of its parents (thus animating it indirectly) ?

    ApplyTransformation(uint, Matrix4)

    apply a transformation to the local matrix of an occurrence

    BakeAnimation(uint, uint, uint, ulong)

    Baking soda

    CleanInstances(bool, bool, uint)

    Clean prototypes and instances (lonely instances, overriding their prototypes hierarchies...).

    CleanUnusedImages()

    Remove unused images from texture library

    CleanUnusedMaterials(bool)

    Remove unused materials from material library

    ClearSelection()

    Clear the current selection

    Compress(uint)

    Compress a sub-tree by removing occurrence containing only one Child or empty, and by removing useless instances (see removeUselessInstances)

    ComputeSubTreeChecksum(uint)

    Compute the checksum of a sub-tree

    ConfigureFunctionLogger(string, bool, bool, bool)
    ConfigureOoC(uint, string, string)

    Set and configure an Out of Core component implementation

    ConvertMaterialsToColor(MaterialList)

    Convert all materials to materials with a color pattern, trying to keep the visual aspect as similar as possible

    ConvertMaterialsToPBR(MaterialList)

    Convert all materials to materials with a PBR pattern, trying to keep the visual aspect as similar as possible

    ConvertPMIToOccurrences(OccurrenceList, bool)

    Convert each PMI component into a set of occurrences with mesh geometries

    ConvertToOldSchoolVisibility(uint)

    Modify the visible properties of the sub-tree to look like old school visibility (only hidden/inherited)

    CreateAlternativeTree(string, uint)

    Create a new alternative tree

    CreateAnimation(string)

    Creates an animation, need to use addAnimation when animation is filled

    CreateCone(double, double, int, bool)

    Create a new cone

    CreateCube(double, double, double, int, bool)

    Create a new cube

    CreateCylinder(double, double, int, bool)

    Create a new cylinder

    CreateHierarchicalClusters(uint, int, double)

    Reorganize a sub tree with hierarchical clustering

    CreateImmersion(double, int, int)

    Create a new bagel klein

    CreateLight(string, LightType, Color, double, double, uint)

    Create an occurrence with a light component

    CreateMetadatasFromDefinitions(OccurrenceList, MetadataDefinitionList)

    Create Metadata components from definitions

    CreateOBBMesh(uint)
    CreateOccurrence(string, uint)

    Create a new occurrence

    CreateOccurrenceFromSelection(string, OccurrenceList, uint, bool)

    Create a new occurrence and add the given occurrences as children

    CreateOccurrenceFromText(string, string, int, ColorAlpha?, double)

    Creates an occurrence from string

    CreateOccurrences(string, OccurrenceList)

    Create one new occurrence under each given parent

    CreatePartsFromMeshes(OccurrenceList, MeshList)

    Create a set of Parts given meshes and occurrences

    CreatePlane(double, double, int, int, bool)

    Create a new plane

    CreateRayProber()

    Creates a ray prober

    CreateSceneFromMeshes(MeshList, Matrix4List, bool)

    Create a scene tree with a list of meshes, all meshes becomes part occurrences with the same root. The same mesh Id can be used several times to handle create instances (prototypes)

    CreateSkeletonMesh(uint)

    Create a skeleton mesh from a joint component tree

    CreateSphere(double, int, int, bool)

    Create a new sphere

    CreateSphereProber()

    Creates a sphere prober

    CreateSubTree(PackedTree, uint, bool)

    Create a complete scene tree

    CreateSymmetry(OccurrenceList, AxisPlane)

    Create symmetries from selection

    CreateTorus(double, double, int, int)

    Create a new torus

    DebugAnimation(uint)

    jaaj

    DebugAnimations()

    h4xx_h3re

    DecimateAnimChannelBySegment(uint, double)

    Decimates by segment a given AnimChannel

    DeleteAnimation(uint)

    Deletes an animation

    DeleteComponentByType(ComponentType, uint, bool)

    Delete component from type

    DeleteComponentsByType(ComponentType, uint)

    Delete all components on subtree from type

    DeleteEmptyAnimation()

    Delete all animation that contain 0 keyframes

    DeleteEmptyOccurrences(uint)

    Delete all empty assemblies

    DeleteOccurrences(OccurrenceList)

    Delete a liste of occurrences

    DeleteSelection()

    Delete all selected occurrences, and/or sub-occurrence elements

    DisplayAllKeyframesFromAnimChannel(uint)

    Displays info on the selected AnimChannel

    DisplayAllKeyframesFromAnimation(uint)

    Displays info on the selected animation

    DisplayValueFromAnimChannelAtTime(uint, ulong, bool)

    Displays the value

    DuplicateVariant(uint, string)

    Create a new variant which is a copy of an existing variant

    EvaluateExpression(string)

    Evaluate the given filter expression

    EvaluateExpressionOnOccurrences(OccurrenceList, string)

    evaluate the given filter expression on all occurrences under the given occurrence and returns the result

    EvaluateExpressionOnSubTree(string, uint)

    evaluate the given filter expression on all occurrences under the given occurrence and returns the result

    ExplodeSelection()

    For each occurrence, create a new occurrence with the selected sub-occurrence elements and remove them from the original occurrence

    ExportFilterLibrary(string)

    Export filters from a given file

    FindByActiveMaterial(uint, OccurrenceList)

    Find all part occurrence with a given material as active material (i.e. as seen in the rendering)

    FindByMetadata(string, Regex, OccurrenceList)

    Returns all occurrences which a metadata property value matches the given regular expression (ECMAScript)

    FindByMetadataValue(Regex, OccurrenceList)

    Returns all occurrences with a metadata value matching the given regular expression (ECMAScript)

    FindByProperty(string, Regex, OccurrenceList)

    Returns all occurrences which a property value matches the given regular expression (ECMAScript)

    FindFilterByName(string)

    Returns the first filter in the filter library with the given name

    FindPartOccurrencesInAABB(AABB)

    find part occurrences in the scene in a given axis aligned bounding box

    GenerateOctaViews(double, int, int, bool)
    GenerateOctree(uint, int, double)

    Generate a loose octree from the given sub-tree

    GetAABB(OccurrenceList)

    Returns the axis aligned bounding box of a list of scene paths

    GetActiveMaterial(uint)

    Get the active material on occurrence

    GetActivePropertyValue(uint, string, bool)

    Get the value of a property on the first parent that own it

    GetActivePropertyValues(OccurrenceList, string, bool)

    Get the value of a property on the first parent that own it for each given occurrence

    GetAlternativeTreeRoot(uint)

    Returns the root occurrence associated with the given AlternativeTree

    GetAncestors(uint)

    Returns the list of ancestors for one occurrence

    GetAnimChannelIfExists(uint, uint)

    Returns the main AnimChannel of an Occurrence according to a given Animation

    GetAnimChannelInfo(uint)

    get an animation channel informations

    GetAnimChannelOccurrence(uint)

    Returns the Occurrence related to a given AnimChannel

    GetAnimationComponentPropertyBinderLists(uint)

    packs all animation-related info in an object

    GetAnimationInfo(uint)

    packs all animation-related info in an object

    GetAnimationPropertyBinderLists(uint)

    packs all animation-related info in an object

    GetAnnotationDefinition(uint)

    get definition of given annotation

    GetAnnotationGroups(uint)

    Returns the list of the AnnotationGroup from a PMIComponent

    GetAnnotations(uint)

    Returns the list of the Annotation from a AnnotationGroup

    GetBRepInfos()
    GetChildren(uint)

    Get the children of an occurrence

    GetComponent(uint, ComponentType, bool)

    Returns a component on an occurrence

    GetComponentByOccurrence(OccurrenceList, ComponentType, bool)

    Returns one component of the specified type by occurrence if it exists

    GetComponentOccurrence(uint)

    Get the occurrence that own a component

    GetComponentType(uint)

    Get the type of a component

    GetCurrentVariantRoot()

    Get the current active root. Returns active variant's root if one or global root.

    GetDebugRoot()

    Get the debug viewer root occurrence of the product structure

    GetDuplicatedParts(uint, double, double, double, double)

    Get duplicated parts

    GetFilterExpression(uint)

    Returns the filter expression (string) from a filter id stored in the library

    GetFilterFromLibrary(uint)

    Retrieve a filter from the library with its identifier

    GetFilteredOccurrences(string, uint)

    Recursively get all the occurrences validating the given filter expression

    GetGlobalMatrix(uint)

    Returns the global matrix on an occurrence

    GetGlobalVisibility(uint)

    Returns the global visibility of a given occurrence

    GetJointDefinition(uint)

    Get joint definition from id

    GetJointDefinitions(JointList)

    Get joint definition from id

    GetKeyframeParentAnimChannel(uint)

    Returns the parent AnimChannel of a given Keyframe

    GetKeyframes(uint)

    Returns a list of all keyframes of a simple animChannel

    GetLODComponentOfLOD(uint)

    Retrieve the LOD component that use a given LOD

    GetLODComponents()

    Get all LODComponent of the scene

    GetLODs(uint)

    Get all LODs of a LODComponent

    GetLastError()
    GetLocalMatrix(uint)

    Returns the local matrix on an occurrence

    GetMBB(OccurrenceList)

    Returns the Minimum Bounding Box of a list of scene paths

    GetMainChannel(uint)

    Returns the main AnimChannel of a given AnimChannel

    GetMaterialsFromSubtree(uint)
    GetMetadata(uint, string)

    Get a metadata property value from a metadata component

    GetMetadatasDefinitions(MetadataList)

    Returns definition of Metadata components

    GetMultipleOccurrenceUserData(uint, OccurrenceList)

    Batch version of getOccurrenceUserData

    GetOBB(OccurrenceList)

    Returns the Oriented Bounding Box of a list of scene paths (works only on meshes, fast method, not the Minimum Volume Box)

    GetOccurrenceActiveMaterial(uint)

    Returns the active material on a given occurrence

    GetOccurrenceAncestors(uint)
    GetOccurrenceAnnotationDefinitions(uint)

    get all annotations definition of given occurrence

    GetOccurrenceJoint(uint)

    Returns the Joint assigned to an occurrence if any

    GetOccurrenceLOD(uint)

    Retrieve the LOD that references a given occurrence (if any)

    GetOccurrenceName(uint)

    Returns the name of an occurrence

    GetOccurrenceUserData(uint, uint)

    Set or replace a userdata stored on an occurrence

    GetOccurrencesAncestors(OccurrenceList)
    GetOccurrencesWithComponent(ComponentType, uint)

    Recursively get all the occurrences containing a component of the specified type

    GetOoCConfiguration(uint)

    Get the current configuration of an Out of Core component

    GetParent(uint)

    Get the parent of an occurrence

    GetParentChannel(uint)

    Returns (if exists) the parent AnimChannel of a given AnimChannel

    GetPartActiveShape(uint)

    Returns the active shape of a part

    GetPartMesh(uint)

    Return the mesh of the TesselatedShape

    GetPartModel(uint)

    Return the model of the BRepShape

    GetPartOccurrences(uint)

    Recursively get all the occurrences containing a part component

    GetPartShapeType(uint)

    Get the part's shape type

    GetPartsMeshes(PartList)

    Return the meshes of the TesselatedShape for each given parts if any

    GetPartsModels(PartList)

    Return the models of the BRepShape for each given parts if any

    GetPartsTransforms(PartList)

    Returns the transform matrix of each given parts

    GetPartsTransformsIndexed(PartList)

    Returns the transform matrix of each given parts (indexed mode)

    GetPolygonCount(OccurrenceList, bool, bool, bool)

    Returns the number of polygon in the parts meshes

    GetProductViewDefinition(uint)

    get productview definition

    GetProductViewDefinitions()

    get all productviews definitions

    GetPrototype(uint)

    Returns the prototype of an occurrence

    GetReferencers(uint)

    Returns all the occurrences prototyping the given occurrence

    GetRoot()

    Get the root occurrence of the product structure

    GetSelectedOccurrences(bool)

    Returns all the selected occurrences

    GetSubChannel(uint, string)

    Returns the subchannel of a given name from an AnimChannel

    GetSubChannels(uint)

    Returns all the sub channel of an AnimChannel

    GetSubTree(uint, VisibilityMode, int)

    Returns a packed version of the whole scene tree

    GetSubTreeStats(uint)

    Returns some stats of a sub tree

    GetSubpartMaterial(uint, uint)

    Get a subpart material assignment according to overrides on the scene tree with SubpartMaterial components

    GetTessellationInfos(uint)
    GetUnstitchedFacesOccurrences(uint)

    Find all the occurrences with unstitched faces

    GetVariantComponentsDefinitions(VariantComponentList)

    Returns the definitions of multiple variant components

    GetVariantTree(uint)

    Get the alternative tree used by this variant

    GetVertexCount(OccurrenceList, bool, bool, bool, bool)

    Returns the number of vertices in the parts meshes

    GetViewpointsFromCavities(double, double)

    Returns viewpoints from model cavities

    HasComponent(uint, ComponentType, bool)

    Returns True if the given occurrence has the given component type

    HasMultipleOccurrenceUserData(uint, OccurrenceList)

    Batch version of hasOccurrenceUserData

    HasOccurrenceUserData(uint, uint)

    Set or replace a userdata stored on an occurrence

    Hide(uint)

    Hide the given occurrence

    IdentifyInstances(int)

    Identify parts with more than one occurrence on the scene

    ImportFilterLibrary(string)

    Import filters from a given file

    InverseVisibility(uint)

    Inverse the visibility of the given occurrence

    InvertOrientationSelection()

    Invert the orientation of each selected item (occurrences and/or sub-occurrence elements

    InvertSelection()

    Replace the selection by all unselected part occurrences

    IsAncestorOf(uint, uint)

    Test if the occurrences are ancestors to one another.

    Isolate(OccurrenceList)

    Enter isolate mode by isolating a subset of the scene for process, export, viewer, ...

    LinkPropertyToAnimation(uint, uint, string)

    Creates a Binder in an Animation stack to animate an entity's property

    ListActiveShapeMaterials(uint)

    list all the materials used in the part shape

    ListAlternativeTrees()

    Returns all the available alternative trees

    ListAnimations()

    List all Animations from the scene

    ListComponent(ComponentType)

    List all components on a type on the whole tree

    ListComponents(uint, bool)

    List all components on an occurrence

    ListFilterLibrary()

    Returns all the filter stored in the filter library

    ListMainChannels(uint)

    List all main AnimChannel from a given Animation

    ListMainChannelsFromOccurrence(uint)

    List all main AnimChannel from a given Occurrence

    ListOoCImplementations()
    ListSubpartMaterials(uint)

    list all the materials used in the part shape or overrided with a SubpartMaterial component

    ListSubpartVariantMaterials(uint)

    list all the materials variants in subpart

    ListVariants()

    Returns all the available variants

    LoadOoC(uint)

    Ask an Out of Core component to load its sub-scene

    MakeDefaultKeyframe(uint)

    Creates keyframes with the default values of the channel at time 0

    MakeInstanceUnique(OccurrenceList)

    Singularize all instances on the sub-tree of an occurrence

    MergeByRegions(OccurrenceList, MergeByRegionsStrategy, MergeStrategy)

    Merge all parts within the same area.

    MergeByTreeLevel(OccurrenceList, int, MergeHiddenPartsMode)

    Merge all parts over maxLevel level

    MergeFinalLevel(OccurrenceList, MergeHiddenPartsMode, bool)

    Merge final level (occurrences with only occurrence with part component as children)

    MergeImages(ImageList)

    Merge all equivalent images (i.e. with same pixels)

    MergeMaterials(MaterialList, bool)

    Merge all equivalent materials (i.e. with same appearance)

    MergeOpenShells(uint)

    Merge open shells

    MergeParts(OccurrenceList, MergeHiddenPartsMode)

    Merge a set of parts

    MergePartsByAssemblies(OccurrenceList, MergeHiddenPartsMode)

    Merge all parts under each assembly together

    MergePartsByMaterials(OccurrenceList, bool, MergeHiddenPartsMode, bool)

    Merge a set of parts by materials

    MergePartsByName(uint, MergeHiddenPartsMode)

    Merge all parts by occurrences names

    MoveAnimation(uint, uint, uint, ulong)

    Moving animation

    MoveOccurrences(OccurrenceList, uint, uint)

    Move an occurrence, adjusting the transformation to keep objects at the same place in the world space

    MovePivotPointToOccurrenceCenter(OccurrenceList, bool)

    Move the pivot point of each occurrence listed in the function input, to the center of its bounding box (and of its children if the parameter is True)

    MovePivotPointToOrigin(uint, bool)

    Move the pivot point of an occurrence (and its descendants if recursively) to the origin (0,0,0)

    MovePivotPointToSelectionCenter(OccurrenceList)

    Move the pivot point of all given occurrences to the center of all occurrences

    MovePivotPointToTargetedOccurrenceCenter(OccurrenceList, uint, bool)

    Move the pivot point of each occurrence listed in the function input, to the center of the targeted occurrence Center (and of its children if the parameter is True)

    OnAnimationAdded(Action<Params>, CancellationTokenSource)
    OnAnimationChanged(Action<Params>, CancellationTokenSource)
    OnAnimationCleared(Action<Params>, CancellationTokenSource)
    OnAnimationRemoved(Action<Params>, CancellationTokenSource)
    OnSceneChanged(Action<Params>, CancellationTokenSource)
    OnSelectionChanged(Action<Params>, CancellationTokenSource)
    OnVariantChanged(Action<Params>, CancellationTokenSource)
    OnonRayProbe(Action<Params>, CancellationTokenSource)
    OnonSphereProbe(Action<Params>, CancellationTokenSource)
    Print(uint)

    Print an occurrence tree on log

    PrototypeSubTree(uint)

    Create occurrences that prototype the given occurrence and all its subtree

    Rake(uint, bool)

    Set the same parent to all descending parts (all parts will be singularized)

    RayCast(Ray, uint)
    RayCastAll(Ray, uint)
    RemoveFilterFromLibrary(uint)

    Remove a filter from the filters library

    RemoveKeyframe(uint, ulong)

    Removes a keyframe in the curve

    RemoveMaterials(OccurrenceList)

    Recursively remove all materials

    RemoveMetadata(uint, string)

    Remove a property from a metadata

    RemoveSymmetryMatrices(uint)

    Remove symmetry matrices (apply matrices on geometries on nodes under an occurrence with a symmetry matrix

    RemoveVariant(uint)

    Remove a variant

    RenameLongOccurrenceName(int)

    truncate names of occurrence with too long names

    ReplaceMaterial(uint, uint, OccurrenceList)

    Replace a material by another everywhere it is used

    ResetPartTransform(uint)

    Set all part transformation matrices to identity in a sub-tree, transformation will be applied to the shapes

    ResetTransform(uint, bool, bool, bool)

    Set all transformation matrices to identity in a sub-tree.

    ResizeTextures(ResizeTexturesInputMode, ResizeTexturesResizeMode, bool)

    Resizes the textures from a selection of occurrences (resizes all textures used by these occurrences), or from a selection of textures

    RewriteFilterExpression(string)

    Parse the given expression, and regenerate it from the internal representation structure

    Rotate(uint, Point3, double)

    Modify the local matrix of the scene node to apply a rotation

    Select(OccurrenceList)

    Add occurrences to selection

    SelectAllPartOccurrences()

    Select all part occurrences

    SelectByMaterial(uint)

    Selects occurrences for which the property "Material" is the given material

    SelectByMaximumSize(OccurrenceList, double, double, bool)

    Select all parts meeting the criteria

    SelectByVisibleMaterial(uint)

    Selects parts for which the given material is visible in the viewer

    SelectDuplicated(double, double, double, double)

    Select duplicated parts

    SelectInstances(uint)

    Select occurrences sharing the same prototype as the given one

    SelectPartOccurrencesInBox(ExtendedBox, bool)

    find part occurrences in the scene in a given box and add them to the selection

    SelectPartsFromNoShow()

    Select hidden parts

    SelectVisibleParts()

    Select visible parts

    SeparateSelection()

    Separate all polygones form their original parts into a new one

    SetComponentOccurrence(uint, uint)

    Move a component to an occurrence

    SetCurrentVariant(uint)

    Change the current variant used

    SetDefaultVariant()

    Set the default variant

    SetLocalMatrix(uint, Matrix4)

    change the local matrix on an occurrence

    SetMultipleOccurrenceUserData(uint, OccurrenceList, PtrList)

    Batch version of setOccurrenceUserData

    SetOccurrenceMaterial(uint, uint)

    Set the material on a occurrence

    SetOccurrenceName(uint, string)

    Returns the name of an occurrence

    SetOccurrenceUserData(uint, uint, IntPtr)

    Set or replace a userdata stored on an occurrence

    SetParent(uint, uint, bool, uint, bool)

    Set the parent of an occurrence

    SetPartMesh(uint, uint)

    Add a mesh to a part (create a TessellatedShape on the part)

    SetPartModel(uint, uint)

    Add a model to a part (create a BRepShape on the part)

    SetPartsTransforms(PartList, Matrix4List)

    Set the transform matrix of each given parts

    SetPartsTransformsIndexed(PartList, IntList, Matrix4List)

    Set the transform matrix of each given parts (indexed mode)

    SetPivotOnly(uint, Matrix4)

    Set the pivot of an occurrence to the given transformation matrix, the geometry will not be moved (warning: do not confuse with property Transform which actually move the occurrence)

    SetPrototype(uint, uint)

    Sets the prototype of an occurrence

    SetSubpartMaterial(uint, uint, uint)

    Set a subpart material assignment using a SubpartMaterial component

    SetSubpartVariantMaterials(uint, VariantMaterialList)

    set materials in variant

    SetSubpartVariantMaterialsList(VariantList, MaterialListList)

    set all the materials list in variants

    SetVariantTree(uint, uint)

    Set the alternative tree to use for this variant

    Show(uint)

    Show the given occurrence

    ShowOnly(uint)

    Show only the given occurrence

    SubscribeToOccurrenceUserData()

    subscribe to occurrence user data. multiple different userdata can be stored on the same occurrences if subscribeToOccurrenceUserData is called multiple times

    TransferCADMaterialsOnPartOccurrences(uint)

    Set all materials on part occurrences

    TransferMaterialsOnPatches(uint)

    Take the first instance material and set it one the mesh patches

    TransferSubpartMaterialsOnPatches(uint)

    Assign SubpartMaterialComponent materials on the occurrence's part shapes. This might affect other Part in the scene if not singularized before.

    Unisolate()

    Exit the isolate mode

    UnlinkPropertyToAnimation(uint, uint, string)

    Unlinks a binder

    UnloadOoC(uint)

    Ask an Out of Core component to unload its sub-scene

    Unselect(OccurrenceList)

    Remove occurrences to selection

    UnsetMultipleOccurrenceUserData(uint, OccurrenceList)

    Batch version of unsetOccurrenceUserData

    UnsetOccurrenceUserData(uint, uint)

    Unset the userdata stored on an occurrence

    UnsubscribeFromOccurrenceUserData(uint)
    UpdateRayProber(uint, Ray)

    Updates the designed ray prober

    UpdateSphereProber(uint, Point3, double)

    Updates the designed sphere prober

    WaitAnimationAdded(CancellationTokenSource)
    WaitAnimationChanged(CancellationTokenSource)
    WaitAnimationCleared(CancellationTokenSource)
    WaitAnimationRemoved(CancellationTokenSource)
    WaitSceneChanged(CancellationTokenSource)
    WaitSelectionChanged(CancellationTokenSource)
    WaitVariantChanged(CancellationTokenSource)
    WaitonRayProbe(CancellationTokenSource)
    WaitonSphereProbe(CancellationTokenSource)
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