docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method AlignPivotPointToWorld

    AlignPivotPointToWorld(OccurrenceList, bool)

    Re-orient the Pivot Point straight to world origin (the grid)

    Declaration
    public void AlignPivotPointToWorld(OccurrenceList occurrences, bool applyToChildren)
    Parameters
    Type Name Description
    OccurrenceList occurrences

    The occurrences to modify

    bool applyToChildren

    If True, all the pivot of the descending occurrences from occurrence will be affected

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)