docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method GetActivePropertyValues

    GetActivePropertyValues(OccurrenceList, string, bool)

    Get the value of a property on the first parent that own it for each given occurrence

    Declaration
    public StringList GetActivePropertyValues(OccurrenceList occurrences, string propertyName, bool cacheProperty = false)
    Parameters
    Type Name Description
    OccurrenceList occurrences

    List of occurrences

    string propertyName

    Property name

    bool cacheProperty

    If true, the property will be copied on all ancestor of occurrence below the property owner to speed up future calls

    Returns
    Type Description
    StringList
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)