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    Method CreateSceneFromMeshes

    CreateSceneFromMeshes(MeshList, Matrix4List, bool)

    Create a scene tree with a list of meshes, all meshes becomes part occurrences with the same root. The same mesh Id can be used several times to handle create instances (prototypes)

    Declaration
    public uint CreateSceneFromMeshes(MeshList meshes, Matrix4List matrices, bool centerPartPivots = true)
    Parameters
    Type Name Description
    MeshList meshes

    List of input meshes

    Matrix4List matrices

    List of matrices of input meshes (if empty Identity will be used)

    bool centerPartPivots

    If True, the input meshes will be centered in their local coordinate system and the translation will be set as part matrix. If you want to rollback the meshes to their initial pivots use 'resetPartTransform' function

    Returns
    Type Description
    uint
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