docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class VariantSets.MaterialSet

    Holds the state of a material switch that would be used for a configuration

    Inheritance
    object
    VariantSets.Set
    VariantSets.Set<VariantsManager.MaterialSwitch, Material>
    VariantSets.MaterialSet
    Inherited Members
    VariantSets.Set<VariantsManager.MaterialSwitch, Material>.switchObject
    VariantSets.Set<VariantsManager.MaterialSwitch, Material>.state
    VariantSets.Set<VariantsManager.MaterialSwitch, Material>.select()
    VariantSets.Set.type
    VariantSets.Set.select()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.PixyzPlugin4Unity.Components
    Assembly: Unity.Pixyz.Plugin4Unity.dll
    Syntax
    [Serializable]
    public class VariantSets.MaterialSet : VariantSets.Set<VariantsManager.MaterialSwitch, Material>

    Constructors

    Name Description
    MaterialSet(VariantsManager, string, string, string, List<MaterialSwitch>)

    Construct MaterialSet

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)