Class VariantSets
Used to store a configuration that consist of a specific variant enabled on each switch
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.PixyzPlugin4Unity.Components
Assembly: Unity.Pixyz.Plugin4Unity.dll
Syntax
[Serializable]
public sealed class VariantSets : MonoBehaviour
Fields
Name | Description |
---|---|
variantsManager | The variant manager that contains all switches linked to this configuration |
Properties
Name | Description |
---|---|
VariantGroups | Contains all differents possible configurations |
Methods
Name | Description |
---|---|
initVariantSets(string) | Init configurations from a file |