Class VariantsManager
Class handling transform and material switches imported from Autodesk VRED
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.PixyzPlugin4Unity.Components
Assembly: Unity.Pixyz.Plugin4Unity.dll
Syntax
[Serializable]
public sealed class VariantsManager : MonoBehaviour
Properties
Name | Description |
---|---|
MaterialSwitchList | List of all materials variant switchs available for this model |
TransformSwitchList | List of all transform variant switchs available for this model |
Methods
Name | Description |
---|---|
initVariantsManager(string) | Init the variant manager with a variant file |