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    Class VariantsManager.MaterialSwitch

    Class handling material variants

    Inheritance
    object
    VariantsManager.Switch
    VariantsManager.Switch<Material>
    VariantsManager.MaterialSwitch
    Inherited Members
    VariantsManager.Switch<Material>.name
    VariantsManager.Switch<Material>.state
    VariantsManager.Switch<Material>.variants
    VariantsManager.Switch<Material>.getState()
    VariantsManager.Switch<Material>.getVariants()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.PixyzPlugin4Unity.Components
    Assembly: Unity.Pixyz.Plugin4Unity.dll
    Syntax
    [Serializable]
    public class VariantsManager.MaterialSwitch : VariantsManager.Switch<Material>

    Constructors

    Name Description
    MaterialSwitch(GameObject, string, string)

    Construct MaterialSwitch

    Methods

    Name Description
    selectVariant(object)

    Selects the transform variant passed as parameter

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