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    Method preProcess

    preProcess(IList<GameObject>, bool)

    Prepare the execution of the action

    Declaration
    public override bool preProcess(IList<GameObject> input, bool childrenIncluded = false)
    Parameters
    Type Name Description
    IList<GameObject> input

    The inpur that will be processed

    bool childrenIncluded

    Specify if parent and children are contained in the input

    Returns
    Type Description
    bool

    Return the validation that everything is return to execute the action

    Overrides
    ActionInOut<IList<GameObject>, IList<GameObject>>.preProcess(IList<GameObject>, bool)
    Remarks

    Always called on the main thread

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