Field replaceRotation
Define if the old rotation should be kept (When replacing by a new gameObject)
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter(null, null, "If true, use the rotation of the newly placed object, otherwise, use the rotation of the original object", null, false)]
public bool replaceRotation
Returns
Type | Description |
---|---|
bool |