Field replaceBy
Define what will be replace
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("checkReplaceMode", null, "> Game Object: Replace input Game Object(s) by a specific Game Object \n> Mesh: Replace all Meshes and their submeshes of input Game Object(s) by a specific Mesh (with its submeshes) \n> Bounding Box: Replace input Game Object(s) by a box", null, false)]
public ReplaceBy.ReplaceByMode replaceBy
Returns
Type | Description |
---|---|
ReplaceBy.ReplaceByMode |