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    Field replaceBy

    Define what will be replace

    Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter("checkReplaceMode", null, "> Game Object: Replace input Game Object(s) by a specific Game Object \n> Mesh: Replace all Meshes and their submeshes of input Game Object(s) by a specific Mesh (with its submeshes) \n> Bounding Box: Replace input Game Object(s) by a box", null, false)]
    public ReplaceBy.ReplaceByMode replaceBy
    Returns
    Type Description
    ReplaceBy.ReplaceByMode
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