Field targetGameObject
Define object pivot that will be used as a reference in case of setting the pivot from an other object
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("movingToOtherGameObject", null, null, null, false)]
public GameObject targetGameObject
Returns
Type | Description |
---|---|
GameObject |