Field worldSpace
Define if the pivot location is a global location in the case of a user defined location
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("isPivotCustom", null, "Take the World as the reference. It lets you place the pivot exactly at one location (X, Y, Z) in your scene. If used simultaneously with 'Relative to current', Pivot Point will be moved from current position respecting world axis alignement.", null, false)]
public bool worldSpace
Returns
Type | Description |
---|---|
bool |