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    Field worldSpace

    Define if the pivot location is a global location in the case of a user defined location

    Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter("isPivotCustom", null, "Take the World as the reference. It lets you place the pivot exactly at one location (X, Y, Z) in your scene. If used simultaneously with 'Relative to current', Pivot Point will be moved from current position respecting world axis alignement.", null, false)]
    public bool worldSpace
    Returns
    Type Description
    bool
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