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    Field strategy

    Define how the mesh of colliders will be generated

    Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter("asyncCheck", null, "Retopology: create a mesh approximation (low-poly) for an assigned Collider.\n\nConvex Decomposition: create set of convex mesh Colliders from original geometry. Ideal for advanced Physics collision. Colliders are assigned on existing GameObjects.\n\nAxis-aligned Bounding-box: Create set of Box Colliders for each Mesh. Colliders are assigned on existing GameObjects.\n\nOriginal Mesh: Use existing mesh as Collider.", "Strategy", false)]
    public CreateColliderAction.ProxyStrategy strategy
    Returns
    Type Description
    CreateColliderAction.ProxyStrategy
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