Field strategy
Define how the mesh of colliders will be generated
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("asyncCheck", null, "Retopology: create a mesh approximation (low-poly) for an assigned Collider.\n\nConvex Decomposition: create set of convex mesh Colliders from original geometry. Ideal for advanced Physics collision. Colliders are assigned on existing GameObjects.\n\nAxis-aligned Bounding-box: Create set of Box Colliders for each Mesh. Colliders are assigned on existing GameObjects.\n\nOriginal Mesh: Use existing mesh as Collider.", "Strategy", false)]
public CreateColliderAction.ProxyStrategy strategy
Returns
Type | Description |
---|---|
CreateColliderAction.ProxyStrategy |