Field maxDecompositionPerMesh
Define how much time a mesh can be decompose to simplify the geometry
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("isConvexDecomposition", null, "Maximum number of decompositon to generate, per mesh.\n\nOn a fork for instance: you would put 5: 4 for the spikes + 1 for the base.", null, false)]
public int maxDecompositionPerMesh
Returns
Type | Description |
---|---|
int |