Field maxTrianglesPerMesh
Define the max number of triangle for each decomposition
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("isConvexDecomposition", null, "Maximum number of triangles per output convex collider mesh", null, false)]
public int maxTrianglesPerMesh
Returns
Type | Description |
---|---|
int |