Authoring
Edit your physics simulation and author your subscenes using the following authoring components.
| Topic | Description |
|---|---|
| Physics Step authoring component reference | Explore the properties to control Unity Physics settings, gravity, solver iterations, and broadphase behavior. |
| Built-in physics authoring | Create rigid bodies and colliders using the built-in physics authoring components. |
| Custom physics authoring | Create rigid bodies and colliders using a custom set of physics authoring components. |
| Choose constraint solvers | Choose and assign the right constraint solver to rigid bodies and joints in your simulation. |
| Physics Debug Display component reference | Explore the settings to visualize Unity Physics behavior in the Unity Editor and at runtime. |
| Define custom behavior | Use Custom Physics Body Tags to associate additional data with rigid bodies and define custom behavior. |