docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Authoring

    Edit your physics simulation and author your subscenes using the following authoring components.

    Topic Description
    Physics Step authoring component reference Explore the properties to control Unity Physics settings, gravity, solver iterations, and broadphase behavior.
    Built-in physics authoring Create rigid bodies and colliders using the built-in physics authoring components.
    Custom physics authoring Create rigid bodies and colliders using a custom set of physics authoring components.
    Choose constraint solvers Choose and assign the right constraint solver to rigid bodies and joints in your simulation.
    Physics Debug Display component reference Explore the settings to visualize Unity Physics behavior in the Unity Editor and at runtime.
    Define custom behavior Use Custom Physics Body Tags to associate additional data with rigid bodies and define custom behavior.
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)