Struct RigidBody
An instance of a collider in a physics world.
Inherited Members
Namespace: Unity.Physics
Assembly: Unity.Physics.dll
Syntax
public struct RigidBody : ICollidable, IAspectQueryable
Fields
Collider
The rigid body's collider (allowed to be null)
Declaration
public BlobAssetReference<Collider> Collider
Field Value
Type | Description |
---|---|
BlobAssetReference<Collider> |
CustomTags
Arbitrary custom tags. These get copied into contact manifolds and can be used to inform contact modifiers.
Declaration
public byte CustomTags
Field Value
Type | Description |
---|---|
byte |
Entity
The entity that rigid body represents.
Declaration
public Entity Entity
Field Value
Type | Description |
---|---|
Entity |
Scale
The rigid body's scale in world space.
Declaration
public float Scale
Field Value
Type | Description |
---|---|
float |
WorldFromBody
The rigid body's transform in world space.
Declaration
public RigidTransform WorldFromBody
Field Value
Type | Description |
---|---|
RigidTransform |
Zero
Rigid body that thas identity transform, null entity, and a null collider.
Declaration
public static readonly RigidBody Zero
Field Value
Type | Description |
---|---|
RigidBody |
Methods
BoxCast(float3, quaternion, float3, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)
Box cast.
Declaration
public bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
ColliderCastHit | hitInfo | [out] Information describing the hit. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
BoxCast(float3, quaternion, float3, float3, float, CollisionFilter, QueryInteraction)
Box cast.
Declaration
public bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
BoxCastAll(float3, quaternion, float3, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
Box cast all.
Declaration
public bool BoxCastAll(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
NativeList<ColliderCastHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
BoxCastCustom<T>(float3, quaternion, float3, float3, float, ref T, CollisionFilter, QueryInteraction)
Box cast custom.
Declaration
public bool BoxCastCustom<T>(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
CalculateAabb()
Calculates the aabb.
Declaration
public Aabb CalculateAabb()
Returns
Type | Description |
---|---|
Aabb | The calculated aabb. |
CalculateDistance(in ColliderAspect, float, ref NativeList<DistanceHit>, QueryInteraction)
Calculates the distance from the input aspect.
Declaration
public bool CalculateDistance(in ColliderAspect colliderAspect, float maxDistance, ref NativeList<DistanceHit> allHits, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
ColliderAspect | colliderAspect | The collider aspect. |
float | maxDistance | The maximum distance. |
NativeList<DistanceHit> | allHits | [in,out] all hits. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CalculateDistance(in ColliderAspect, float, out DistanceHit, QueryInteraction)
Calculates the distance from the input aspect.
Declaration
public bool CalculateDistance(in ColliderAspect colliderAspect, float maxDistance, out DistanceHit closestHit, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
ColliderAspect | colliderAspect | The collider aspect. |
float | maxDistance | The maximum distance. |
DistanceHit | closestHit | [out] The closest hit. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CalculateDistance(in ColliderAspect, float, QueryInteraction)
Calculates the distance from the input aspect.
Declaration
public bool CalculateDistance(in ColliderAspect colliderAspect, float maxDistance, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
ColliderAspect | colliderAspect | The collider aspect. |
float | maxDistance | The maximum distance. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CalculateDistance(ColliderDistanceInput)
Calculates the distance.
Declaration
public bool CalculateDistance(ColliderDistanceInput input)
Parameters
Type | Name | Description |
---|---|---|
ColliderDistanceInput | input | The input. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)
Calculates the distance.
Declaration
public bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
Parameters
Type | Name | Description |
---|---|---|
ColliderDistanceInput | input | The input. |
NativeList<DistanceHit> | allHits | [in,out] all hits. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CalculateDistance(ColliderDistanceInput, out DistanceHit)
Calculates the distance.
Declaration
public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
Parameters
Type | Name | Description |
---|---|---|
ColliderDistanceInput | input | The input. |
DistanceHit | closestHit | [out] The closest hit. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CalculateDistance(PointDistanceInput)
Calculates the distance.
Declaration
public bool CalculateDistance(PointDistanceInput input)
Parameters
Type | Name | Description |
---|---|---|
PointDistanceInput | input | The input. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)
Calculates the distance.
Declaration
public bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
Parameters
Type | Name | Description |
---|---|---|
PointDistanceInput | input | The input. |
NativeList<DistanceHit> | allHits | [in,out] all hits. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CalculateDistance(PointDistanceInput, out DistanceHit)
Calculates the distance.
Declaration
public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
Parameters
Type | Name | Description |
---|---|---|
PointDistanceInput | input | The input. |
DistanceHit | closestHit | [out] The closest hit. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CalculateDistance<T>(in ColliderAspect, float, ref T, QueryInteraction)
Calculates the distance from the input aspect.
Declaration
public bool CalculateDistance<T>(in ColliderAspect colliderAspect, float maxDistance, ref T collector, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
ColliderAspect | colliderAspect | The collider aspect. |
float | maxDistance | The maximum distance. |
T | collector | [in,out] The collector. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
CalculateDistance<T>(ColliderDistanceInput, ref T)
Calculates the distance.
Declaration
public bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector) where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
ColliderDistanceInput | input | The input. |
T | collector | [in,out] The collector. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
CalculateDistance<T>(PointDistanceInput, ref T)
Calculates the distance.
Declaration
public bool CalculateDistance<T>(PointDistanceInput input, ref T collector) where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
PointDistanceInput | input | The input. |
T | collector | [in,out] The collector. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
CapsuleCast(float3, float3, float, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)
Capsule cast.
Declaration
public bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
float | radius | The radius. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
ColliderCastHit | hitInfo | [out] Information describing the hit. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CapsuleCast(float3, float3, float, float3, float, CollisionFilter, QueryInteraction)
Capsule cast.
Declaration
public bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
float | radius | The radius. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CapsuleCastAll(float3, float3, float, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
Capsule cast all.
Declaration
public bool CapsuleCastAll(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
float | radius | The radius. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
NativeList<ColliderCastHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CapsuleCastCustom<T>(float3, float3, float, float3, float, ref T, CollisionFilter, QueryInteraction)
Capsule cast custom.
Declaration
public bool CapsuleCastCustom<T>(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
float | radius | The radius. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
CastCollider(in ColliderAspect, float3, float, ref NativeList<ColliderCastHit>, QueryInteraction)
Cast another collider aspect against this RigidBody.
Declaration
public bool CastCollider(in ColliderAspect colliderAspect, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> allHits, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
ColliderAspect | colliderAspect | The collider aspect. |
float3 | direction | The direction of the input aspect. |
float | maxDistance | The maximum distance. |
NativeList<ColliderCastHit> | allHits | [in,out] all hits. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CastCollider(in ColliderAspect, float3, float, out ColliderCastHit, QueryInteraction)
Cast another collider aspect against this RigidBody.
Declaration
public bool CastCollider(in ColliderAspect colliderAspect, float3 direction, float maxDistance, out ColliderCastHit closestHit, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
ColliderAspect | colliderAspect | The collider aspect. |
float3 | direction | The direction of the input aspect. |
float | maxDistance | The maximum distance. |
ColliderCastHit | closestHit | [out] The closest hit. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CastCollider(in ColliderAspect, float3, float, QueryInteraction)
Cast another collider aspect against this RigidBody.
Declaration
public bool CastCollider(in ColliderAspect colliderAspect, float3 direction, float maxDistance, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
ColliderAspect | colliderAspect | The collider aspect. |
float3 | direction | The direction of the input aspect. |
float | maxDistance | The maximum distance. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CastCollider(ColliderCastInput)
Cast collider.
Declaration
public bool CastCollider(ColliderCastInput input)
Parameters
Type | Name | Description |
---|---|---|
ColliderCastInput | input | The input. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)
Cast collider.
Declaration
public bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
Parameters
Type | Name | Description |
---|---|---|
ColliderCastInput | input | The input. |
NativeList<ColliderCastHit> | allHits | [in,out] all hits. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CastCollider(ColliderCastInput, out ColliderCastHit)
Cast collider.
Declaration
public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
Parameters
Type | Name | Description |
---|---|---|
ColliderCastInput | input | The input. |
ColliderCastHit | closestHit | [out] The closest hit. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CastCollider<T>(in ColliderAspect, float3, float, ref T, QueryInteraction)
Cast another collider aspect against this one.
Declaration
public bool CastCollider<T>(in ColliderAspect colliderAspect, float3 direction, float maxDistance, ref T collector, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
ColliderAspect | colliderAspect | The collider aspect. |
float3 | direction | The direction of the input aspect. |
float | maxDistance | The maximum distance. |
T | collector | [in,out] The collector. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
CastCollider<T>(ColliderCastInput, ref T)
Cast collider.
Declaration
public bool CastCollider<T>(ColliderCastInput input, ref T collector) where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
ColliderCastInput | input | The input. |
T | collector | [in,out] The collector. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
CastRay(RaycastInput)
Cast ray.
Declaration
public bool CastRay(RaycastInput input)
Parameters
Type | Name | Description |
---|---|---|
RaycastInput | input | The input. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CastRay(RaycastInput, ref NativeList<RaycastHit>)
Cast ray.
Declaration
public bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
Parameters
Type | Name | Description |
---|---|---|
RaycastInput | input | The input. |
NativeList<RaycastHit> | allHits | [in,out] all hits. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CastRay(RaycastInput, out RaycastHit)
Cast ray.
Declaration
public bool CastRay(RaycastInput input, out RaycastHit closestHit)
Parameters
Type | Name | Description |
---|---|---|
RaycastInput | input | The input. |
RaycastHit | closestHit | [out] The closest hit. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CastRay<T>(RaycastInput, ref T)
Cast ray.
Declaration
public bool CastRay<T>(RaycastInput input, ref T collector) where T : struct, ICollector<RaycastHit>
Parameters
Type | Name | Description |
---|---|---|
RaycastInput | input | The input. |
T | collector | [in,out] The collector. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
CheckBox(float3, quaternion, float3, CollisionFilter, QueryInteraction)
Check box.
Declaration
public bool CheckBox(float3 center, quaternion orientation, float3 halfExtents, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CheckCapsule(float3, float3, float, CollisionFilter, QueryInteraction)
Check capsule.
Declaration
public bool CheckCapsule(float3 point1, float3 point2, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
float | radius | The radius. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CheckSphere(float3, float, CollisionFilter, QueryInteraction)
Checks if a sphere overlaps with this body.
Declaration
public bool CheckSphere(float3 position, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | position | The position. |
float | radius | The radius. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
OverlapBox(float3, quaternion, float3, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
Overlap box.
Declaration
public bool OverlapBox(float3 center, quaternion orientation, float3 halfExtents, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
NativeList<DistanceHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
OverlapBoxCustom<T>(float3, quaternion, float3, ref T, CollisionFilter, QueryInteraction)
Overlap box custom.
Declaration
public bool OverlapBoxCustom<T>(float3 center, quaternion orientation, float3 halfExtents, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | center | The center. |
quaternion | orientation | The orientation. |
float3 | halfExtents | Half extents of the box. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
OverlapCapsule(float3, float3, float, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
Overlap capsule.
Declaration
public bool OverlapCapsule(float3 point1, float3 point2, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
float | radius | The radius. |
NativeList<DistanceHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
OverlapCapsuleCustom<T>(float3, float3, float, ref T, CollisionFilter, QueryInteraction)
Overlap capsule custom.
Declaration
public bool OverlapCapsuleCustom<T>(float3 point1, float3 point2, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
float | radius | The radius. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
OverlapSphere(float3, float, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
Overlap sphere.
Declaration
public bool OverlapSphere(float3 position, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | position | The position. |
float | radius | The radius. |
NativeList<DistanceHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
OverlapSphereCustom<T>(float3, float, ref T, CollisionFilter, QueryInteraction)
Overlap sphere custom.
Declaration
public bool OverlapSphereCustom<T>(float3 position, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | position | The position. |
float | radius | The radius. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |
SphereCast(float3, float, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)
Sphere cast.
Declaration
public bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | origin | The origin. |
float | radius | The radius. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
ColliderCastHit | hitInfo | [out] Information describing the hit. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
SphereCast(float3, float, float3, float, CollisionFilter, QueryInteraction)
Sphere cast.
Declaration
public bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | origin | The origin. |
float | radius | The radius. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
SphereCastAll(float3, float, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
Sphere cast all.
Declaration
public bool SphereCastAll(float3 origin, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | origin | The origin. |
float | radius | The radius. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
NativeList<ColliderCastHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
SphereCastCustom<T>(float3, float, float3, float, ref T, CollisionFilter, QueryInteraction)
Sphere cast custom.
Declaration
public bool SphereCastCustom<T>(float3 origin, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
Parameters
Type | Name | Description |
---|---|---|
float3 | origin | The origin. |
float | radius | The radius. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
T | collector | [in,out] The collector. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
Type Parameters
Name | Description |
---|---|
T | Generic type parameter. |