Struct RaycastInput
The input to RayCastQueries consists of the Start and End positions of a line segment as well as a CollisionFilter to cull potential hits.
Assembly: Unity.Physics.dll
public struct RaycastInput
Fields
The CollisionFilter is used to determine what objects the Ray is and isn't going to hit.
Declaration
public CollisionFilter Filter
Field Value
Properties
The ending position of a Ray.
Declaration
public float3 End { get; set; }
Property Value
Type |
Description |
float3 |
The ending position of a ray.
|
The starting position of a Ray.
Declaration
public float3 Start { get; set; }
Property Value
Type |
Description |
float3 |
The starting position of a Ray.
|
Methods
Convert this object into a string representation.
Declaration
public override string ToString()
Returns
Type |
Description |
string |
A string that represents this object.
|
Overrides
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.